MediaForge
Local-first batch pipeline for processing media assets
what it proves
Proves pipeline and batch-orchestration design: composable FFmpeg stages driven by declarative job configs, containerised and fully offline.
Containerised pipeline that transcodes, normalises and packages local media libraries in bulk, built from composable FFmpeg stages driven by declarative job configs. It runs entirely offline, demonstrating pipeline design and batch orchestration rather than downloading.
proof points
- Declarative job configs driving composable pipeline stages
- Unit tests around the pipeline stages, with CI passing on every push
- Designed to run fully offline, with no hidden service dependencies
- Public repository. The pipeline structure is inspectable
skills demonstrated
tech stack
engineering hygiene
- ✓ readme
- ✓ docs
- ✓ tests
- ✓ ci
- ✗ docker
Known gap: docker. Next step: make the containerisation visible: a Dockerfile at the repo root so the Docker check passes.
evidence
MediaForge launch
Announces the launch of MediaForge, a local-first TypeScript CLI processing pipeline featuring automated validation, dry-run dependency graphs, and automated testing hooks.
view on linkedin (external)the code
Public repository. Read it directly: github.com/qhedroid/mediaforge-cuebot